Sound Design project- Video game trailer- 4th Year

In this project, we where only permitted to use sfx from a stock library provided to us, truncating and manipulating them in relation to what the visuals dictated. If we chose to score the trailer [which i did in reference to the original trailer], we would only create the instrumental elements from the sfx provided to us, using my sound design techniques to create and transform sounds into what I needed for the score.

Integrated project [2nd year]

I produced the ADR, Foley and re-scored the jewelry shop scene from the my favourite movie, Snatch.

Abstract Art Video soundtrack

I had to score an abstract art piece[ ‘Blazes’ by Robert Breer], designing the sounds from a stock sfx library that was provided to me.